🦊 CrumbMidi Pattern Library

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🥁 BEATS

Simple Beats

// Basic
sound("bd sd")

// Four on the floor
sound("bd bd bd bd")

// Hip Hop
sound("bd ~ sd ~")

// Rock
sound("bd hh sd hh")

// Breakbeat
sound("[bd bd] sd bd sd")

// Drum & Bass
sound("bd ~ [~ bd] sd")

// Trap
sound("bd ~ ~ bd ~ ~ sd ~")

Layered Beats

// Classic Drum Kit
stack(
  sound("bd ~ bd ~"),
  sound("~ sd ~ sd"),
  sound("hh*8")
)

// Funky
stack(
  sound("bd ~ [~ bd] ~"),
  sound("~ sd ~ [sd sd]"),
  sound("hh*4 oh hh*3 oh")
)

// Electronic
stack(
  sound("bd bd bd bd"),
  sound("~ cp ~ cp"),
  sound("hh*16").gain(0.4)
)

Euklid Beats

// Afrobeat
stack(
  sound("bd").euclid(3, 8),
  sound("sd").euclid(2, 8),
  sound("hh").euclid(5, 8)
)

// Bossa Nova
sound("rim").euclid(5, 8)

// Bulgarian
sound("bd").euclid(4, 7)

🎹 MELODIEN

Einfache Melodien

// C-Dur Skala
note("c4 d4 e4 f4 g4 a4 b4 c5").s("piano")

// Arpeggio
note("c3 e3 g3 e3").s("sawtooth")

// Bass Line
note("c2 c2 g2 f2").s("square").lpf(400)

Akkord-Progressionen

// Pop Progression (I-V-vi-IV)
note("<C3 G3 Am3 F3>").chord().s("piano").slow(2)

// Sad Progression (vi-IV-I-V)
note("<Am3 F3 C3 G3>").chord().s("piano").slow(2)

// Jazz ii-V-I
note("<Dm7 G7 Cmaj7>").chord().s("piano").slow(3)

Synthesizer Melodien

// Retro Lead
note("c4 e4 g4 c5 g4 e4")
  .s("square")
  .lpf(1200)
  .attack(0.01)
  .release(0.2)

// Pad
note("<C3 Am3 F3 G3>")
  .chord()
  .s("sawtooth")
  .lpf(800)
  .attack(0.5)
  .release(1)
  .slow(4)

// Acid Bass
note("c2 c2 [c2 c3] c2")
  .s("sawtooth")
  .lpf("<400 800 1200 800>")
  .resonance(10)

🎛️ EFFEKTE

Hall (Reverb)

sound("bd sd").room(0.5)
sound("bd sd").room(0.8).size(4)

Delay

sound("hh*4").delay(0.5)
sound("bd sd").delay(0.25).delaytime(0.125).delayfeedback(0.5)

Filter Sweep

note("c3").s("sawtooth").lpf(sine.range(200, 2000).slow(4))

Distortion

sound("bd sd").distort(0.5)
sound("bd sd").crush(4)  // Bitcrusher

Pan

sound("hh*4").pan(sine)  // Autopan
sound("bd sd").pan("<-1 1>")  // Links/Rechts

🎵 VOLLSTÄNDIGE TRACKS

Lo-Fi Beat

stack(
  sound("bd ~ [~ bd] ~, ~ sd ~ sd").room(0.3),
  sound("hh*8").gain(0.3).pan(sine.slow(4)),
  note("<C3 Am3 F3 G3>")
    .chord()
    .s("piano")
    .lpf(800)
    .room(0.5)
    .slow(4)
)

Techno

stack(
  sound("bd*4").distort(0.1),
  sound("~ cp ~ cp").room(0.2),
  sound("hh*16").gain(0.3),
  note("c2 c2 c2 c3").s("square").lpf(sine.range(200, 800).slow(8))
)

Ambient

stack(
  note("<C3 G3 Am3 Em3>")
    .chord()
    .s("sawtooth")
    .lpf(600)
    .attack(2)
    .release(4)
    .room(0.8)
    .slow(8),
  note("c5 g4 e5 d5")
    .s("sine")
    .gain(0.3)
    .room(0.9)
    .slow(4)
)

Jungle/DnB

stack(
  sound("bd ~ [~ bd] sd [bd bd] ~ bd sd"),
  sound("hh*8").gain(0.4).pan(rand),
  note("c2 ~ c2 [c2 g2]").s("square").lpf(300)
).fast(1.7)  // ~170 BPM feel

🎲 RANDOM & CHAOS

Zufällige Noten

note(rand.range(40, 80).floor()).s("piano")

Zufällige Sounds

sound("bd sd hh oh cp").sometimesBy(0.3, x => x.speed(2))

Glitch

sound("bd sd hh*4")
  .sometimes(x => x.speed("<1 2 0.5>"))
  .rarely(x => x.crush(4))

🦊 FUNKFOX SPECIAL

Crumbforest Theme

// Der offizielle Crumbforest Sound
stack(
  // Waldgeräusche (Wind)
  sound("wind").gain(0.1).room(0.9),

  // Herzschlag des Waldes
  sound("bd").euclid(3, 8).gain(0.6).room(0.3),

  // Melodie der Waldwächter
  note("<C4 E4 G4 A4 G4 E4>")
    .s("triangle")
    .lpf(1200)
    .room(0.5)
    .slow(2),

  // Eulen-Call
  note("g5 ~ ~ ~ e5 ~ ~ ~")
    .s("sine")
    .gain(0.3)
    .room(0.8)
    .slow(4)
)

📝 CHEATSHEET

Was Wie
Sound spielen sound("bd")
Note spielen note("c3")
Synth wählen .s("sawtooth")
Mehrere Sounds "bd sd hh"
Pause ~
Gruppe (schnell) [hh hh]
Multiplikator hh*4
Alternation <bd sd>
Langsamer .slow(2)
Schneller .fast(2)
Filter .lpf(800)
Hall .room(0.5)
Delay .delay(0.5)
Lautstärke .gain(0.5)
Pan .pan(-1) bis .pan(1)
Gleichzeitig stack(a, b, c)
Nacheinander cat(a, b, c)
Euklid .euclid(3, 8)
Stoppen Ctrl+.
Ausführen Ctrl+Enter

🦊 FunkFox sagt: Kopieren ist kein Betrug - es ist der Anfang!

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